Voice of Cards: The Forsaken Maiden review
Square Enix has now released The Forsaken Maiden – the second instalment in the Voice of Cards franchise on Switch, PS4 and Steam.
But wait, didn’t the first game The Isle Dragon Roars come out only a few months ago? Yes! Am I pleasantly surprised? Yes! Am I a little concerned for the welfare of the staff at Square Enix? Yes!
For those hearing about this franchise for the first time, Voice of Cards is a JRPG series from Yoko Taro (the creator of NieR) told entirely through the medium of cards. Voice of Cards: The Forsaken Maiden is a completely standalone story, and arguably better than its predecessor.
A game that holds all the cards
Imagine a tabletop JRPG with the environment, combat, characters, and dialogue all represented by cards, paired with the dark vibes of Yoko Taro. That’s the Voice of Cards series.
As discussed in our review of the previous game, don’t come to Voice of Cards looking for a mechanically complex card game. You have five swappable moves to use against enemies that are weak or resistant to different types of attacks.
It’s typical JRPG stuff with a neat stylistic card spin. If you’re looking for a chill time with some Yoko Taro twists, it’s pretty great.
This time around, our old scrappy boy, girl, and mascot type character have been replaced by a more docile boy, girl, and mascot type character, along with a series of rotating group members. Sardonic narrator “Game-Master” Todd Haberkorn is replaced by (also more docile but equally competent) narrator Mark Atherlay.
More difficult challenges are on the cards
My dance card is full
Sea-riously good. Also, cards!
- Design
You must log in to post a comment.