The Falling Sun, What You can Expect in Steam Early Access
The Falling Sun doesn’t feel like a finished game, with only a few acts to start out with and the bare minimum in terms of design it may feel a bit incomplete, but all of the aspects are there to make one heck of a scary game.
The Falling Sun is about a young soldier sent to Burma to crush the last of the WW2 resistance. Once you arrive you notice things aren’t right. friendly soldiers lay about everywhere while terrifying enemies are about looking for enemy solders such as yourself. These mutants aren’t your old mom ‘n pop lowly walking zombinoids. These are your full on, non-stop, free running mutants out to get you. Once you are hit even one time, that’s it you must restart from the last checkpoint. It is a terrifyingly humble experience once you get past the first act, and unfortunately the game ends abruptly. Lone Planet promises us free DLC to extend the story soon, and I am eagerly awaiting the time where I can face more mutants.
Falling Sun doesn’t have controller support at this time, but the controls are so well implemented that it should take you no time at all to get acquainted with them. Using the WASD keys to move as well as the mouse to move works good enough that I do not even miss my old controller. Using shift, ‘C’to crouch, and ‘F’ for your flashlight feels almost second nature after a few moments are rarely did I have to take a peak at my keyboard to see what the heck to do next. Kudos to Lone Planet for making this an easy game for a n00b such as myself get easily acquainted with the keyboard controls I usually despise so much.
Another strong point so far in the early access title is the level layout, no, this is definitely not a sandbox game. Taking your time and exploring isn’t something your going to want to do in Falling Sun. It’s quite simple to move forward and I never really felt like I was lost. The level design makes up for the lack of huge levels by varying the levels in different ways with each corridor. you will notice that the game takes control of your body so it can load the next part of the level without worrying about the player going backwards, instead the game takes control of your body for a few seconds and moves you to the next area every now and again, much like those ‘light gun’ shooters of the past.
Hopefully, with time the graphics will even out a little as currently they can look a little rough around the edges. Some things will look good, and others look like a PS1 game. What helps is remembering the price you paid for the game, a measly $5 is about right for the content you get at this stage and hopefully that might be a good investment when the graphics get upgraded. Probably the best looking things are the mutants. They look perfectly fine and I wouldn’t change a thing, but everything else could use a small bit of work until the game reaches it’s final releas
Falling Sky is a short game, other than survival there are only a few acts to get your feet wet at this point but I fully expect a few DLC’s or updates (which are free if you buy the game.) that will add levels, more mutants and (hopefully) more weapons. Right now, it is a fairly straightforward design in terms of weapons and enemies and I would like to see that recipe changed in the future.
Overall, The Falling Sun won’t blow your socks off at this point, some animations can be off and the graphics are a little rough, but that $5 you put not the game now guarantees you a few more acts in the future, plenty of frustration from zombies, and a few moments of fright as the game can deliver on both. Since this is an early access title, it wouldn’t be fair to give it a review score since it can change almost over night, but what I can say is that in this stage the game is a short, but sweet mutant/zombie game with military aspects. For $5 you are secured free DLC that comes out in the future and hopefully witness a few graphical changes on it’s way to becoming a final game.
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