Square has had a massive E3 showcase today. They have unleashed details of Guardians of the Galaxy which is releasing this year, more details about Life is Strange True Colors and BABYLON’S FALL and a whole lot of mobile stuff. After seeing the FF7 mobile games announced earlier this year it shouldn’t be a shock […]
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]]>Square has had a massive E3 showcase today. They have unleashed details of Guardians of the Galaxy which is releasing this year, more details about Life is Strange True Colors and BABYLON’S FALL and a whole lot of mobile stuff.
After seeing the FF7 mobile games announced earlier this year it shouldn’t be a shock that Square Enix is doubling down on mobile. Well now they have a new Hitman mobile game in the works, NieR Re[in]carnation, and classic Final Fantasy’s coming to mobile.
Check out some highlights below, or the full showcase at the bottom of the page.
The heavily rumored Marvel’s Guardians of the Galaxy has been announced. The game will be a third-person narrative action-adventure game which combines original storytelling with single-player gameplay.
Marvel’s Guardians of the Galaxy will release simultaneously on the PS5, PS4, Xbox Series X|S and Xbox One, and on PC on October 26, 2021.
Hitman Sniper: The Shadows introduces a wholly original story set in the Hitman Universe. The game focuses on events following the disappearance of Agent 47 and follows a group of highly skilled snipers called The Shadows. Diana Burwood and the International Contract Agency (ICA) activate Initiative 426, aka The Shadows, to eliminate this threat.
Hitman Sniper: The Shadows is a free-to-play game set to be released in 2021 on iOS and Android. More exciting updates will be revealed later this year.
Six original Final Fantasy titles that inspired a generation of RPG Fans are coming to life once more in the Final Fantasy pixel remaster series. Fans and newcomers are invited to dive into six masterpieces that bridge the ages with unique tales of epic adventure.
The company will release the beloved titles individually, from Final Fantasy I through Final Fantasy VI, for Steam and mobile platforms.
Life is Strange fans across the globe were given a deep dive look at the supernatural power that players will control in the award-winning series’ next major entry, Life is Strange: True Colors.
Life is Strange: True Colors is slated for release on PlayStation 5®, PlayStation 4®, Xbox One, Xbox Series X|S, PC Steam, and Google Stadia on September 10, 2021.
The awesome looking collaboration with Square Enix and PlatinumGames has more footage.
Babylon’s fall is going to be doing a whole bunch of Beta’s but no exact release date has been given yet.
Since the remaster of Nier released this year, Square is running with the fan love as they have a mobile game coming Nov 6, 2021.
You can pre-register now for NieR Re[in]carnation on iOS and Android.
A new action RPG has been made in collaboration with Team NINJA, creators of the NINJA GAIDEN and Nioh series, and brings a new vision to the Final Fantasy series.
Peps will be able to purchase Stranger Of Paradise Final Fantasy Origin on PS5, PS4, Xbox Series X|S, Xbox One and PC in 2022.
A trial version of Stranger Of Paradise Final Fantasy Originis available today through June 24th, 2021 7:59 p.m. (PDT) / June 25th, 12.59pm AEST.
You can download the trial on PS5.
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]]>Well, I was up at 5am watching the Xbox & Bethesda Games Showcase, with a look at 30 titles, 27 of which will be a part of Xbox Game Pass. For context, that’s 90%. Nine out of every ten games showcased will be included in the subscription service. Why on Earth would anyone NOT have […]
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]]>Well, I was up at 5am watching the Xbox & Bethesda Games Showcase, with a look at 30 titles, 27 of which will be a part of Xbox Game Pass.
For context, that’s 90%. Nine out of every ten games showcased will be included in the subscription service. Why on Earth would anyone NOT have Game Pass?!
The Xbox & Bethesda Games Showcase was all about them games, showing off everything from spenny AAA blockbusters to itty bitty indies. While plenty was announced, our favorites were: Our top picks are below.
AoE is formative to my gaming life, so stoked for a good old Real Time Strategy. Might FINALLY stop me playing Age of Mythology.
I’m gonna be honest, I truly pine for the days when Pirates of the Caribbean was good. Plus it doesn’t look like Skull and Bones is showing up anytime soon, so the free expansion to Sea of Thieves is most welcome.
Bethesda Game Studios, now freed from Zenimax Media’s neon claws, showed a teaser for their space-opera RPG. It looks, well, like a prerendered teaser. Expect more about next E3, since it’s slated for a November 2022 release.
Aww, you though Redfall was Elder Scrolls 6? Don’t feel bad, we all did. The co-op shooter from Arkane Austin is up next year.
And, of course, one of the best games ever made, certainly the best of last year, Hades will be arriving on Xbox Series consoles in July.
Want to play games with kids but Fortnite isn’t your jam? Good news, there’s more Among Us content coming.
Keep it here for mostly comprehensible but far from comprehensive news.
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]]>Nothing is late. Time is an illusion.
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]]>So look, I said I’d write a Nintendo roundup, but honestly it’s mostly about Pokémon Let’s Go, because that’s really what I played while at E3.
So here we are.
Me. A Switch. A Nintendo tech guy. A Pokeball Plus. A booth at E3.
The demo took place entirely within Viridian Forest which, even for me, instilled a lot of nostalgia right off the bat. A team of Pikachu, Charmander, Squirtle, Bulbasaur, and Eevee (the best one) was waiting for me to give the order to slaughter their kin for Pokedollars and GLORY. So we did.
Catching works like GO, battling works like real Pokemon. That’s all I want to say about it really, because teh joy of rediscovery will be among the best parts of this experience. I will say that the Pokeball was WAY too small for my adult hands, and I kept accidentally moving up while using the A button (both are the ball’s button), causing more Growls than Tackles.
Overall though, the ten minutes I spent wrecking Bug Catchers was a blast, and I’m looking forward to reliving 1998 very soon.
Oh yeah, this. I am apparently incredibly bad at Smash, losing 3 of 4 games to the AI. However, going back to good old Mewtwo was a lot of fun, and the whole roster looks diverse enough to give even the most skilled players a challenge to hit that skill ceiling. It looked and felt fun, despite my embarrassing losses, and I truly cannot wait to see how badly wrecked I’ll get by some eight-year-old Welsh kid online when it releases.
I also played a good deal of Mario Tennis Aces at the E3 booth, but I got to play even more when I reveiewed it here. Probably best to read that.
Skylanders and Amiibo just aren’t for me, so I wasn’t hopeful heading into Starlink, which I played on Switch at Ubisoft’s booth. Then I played it and fell in love. Building your ship on the fly while battling giant enemy mechs felt fun and vital to the experience. While I shudder to think how much this will cost in the end (all toys to life games end up costing a fortune), and the lack of swapping while out and about on the Switch, my E3 experience was absolutely stellar.
Also, the devs said I was the only person to beat the boss without landing, and were very impressed. Just don’t tell them it’s because I didn’t know I COULD land…
Overall, I was impressed with Nintendo’s lineup. They’re really leaning into some of the more unique aspects of the Switch, and I am super stoked for the coming months.
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]]>Ok, so E3 was last month. But hey, we beat the crowds.
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]]>Ok ok, so E3 was last month. But hey, we beat the crowds, so now if you want to hear about the best games we saw in LA a few weeks ago, you’re stuck with some Kiwis and immigrated-Kiwis telling you what’s what.
Enjoy!
Get me a cyber-towel because I’m still cyber-drooling. My deep and abiding love for CD Projekt Red is in no way hidden, but I’m also super into cyberpunk as a genre, so this is right up my cyber-alley.
Cyberpunk 2077 looks fantastic, with unique RPG elements alongside the more traditional stuff we expect from the style. Beautiful visuals and a kick-ass soundtrack certainly won’t hurt either. My only concern is that the implants look too sleek and clean; not to the same level as something like Deus Ex, but my brand of cyberpunk is gritty and dark. While there are elements of that here, and I can understand not wanting to make your protagonist into a patchwork monster, it’s a minor issue for me.
Who am I kidding, I’m trying to find something to pick at here. The gameplay looks amazing, character customisation is deep with a capital D, and you know it’s going to be phenomenal. Best in Show, hands (and mechanised scythe arms) down.
I don’t especially like multiplayer, always online games. They’re just not my thing, and it’s not what I play Fallout for. But damned if this doesn’t look epic.
The trailer and brief glimpses of gameplay were all I needed to get hyped. It’s rare I say a word against Bethesda anyway, as they just seem to get me, but most if not all of my worries were washed away as I watched Todd explain the depth and uniqueness of Fallout 76.
Have I already ordered the edition with a power armour helmet? Of course I have. Don’t judge me.
I love me some old school Hellenism, and I also love Assassin’s Creed. But here’s the thing, does anyone else remember Spartan: Total Warrior, the action spin-off from Rome: Total War? No? I’m not surprised, not many people seemed to like it. I, however, loved it, and got an incredible hit of nostalgia while playing Odyssey at E3.
While this is set before even Origins, and won’t feature the iconic hidden blade, the two missions I played through were intensely enjoyable. I’m also very pleased that the Ubisoft people loved my sleeve tattoo, because if they hadn’t recognised Desmond’s tattoo when they saw it, that would have been weird.
There’s a lot going on, and we’re a long way from the days of PRESS TRIANGLE TO WIN with the intensity of combat I saw. Not only that, but with male and female protagonists coming back, as well as a decent dose of humour, and the new direction the series is heading in, I’m confident this will be among the best that AC has ever been.
Again, I’ve ordered the Medusa Edition. No judgement.
Another zombie game, eh? Well, kinda, but also not really. I wasn’t super up for this one, but after playing a mission I am all about it.
Days Gone isn’t just another zombie game. It’s got a story I cared about, mechanics that feel natural, a great element of human danger, and needs that seem, well, realistic; my mission was about getting to a garage for supplies, and damned if that’s not something I’d actually need to do when and if the dead started living again.
With limited but not terrifyingly low ammunition, an emphasis on melee and stealth, and some really interesting zombie designs (the little baby ones move like spiders and are PETRIFYING), it brought me right back to my first time with Resident Evil 2. It was fun. It’ll be a blast.
Me. A Switch. A Nintendo tech guy. A Pokeball Plus. A booth at E3.
I am well established as a Pokemon nerd, not only for my Eeveelution tattoo or my Trading Card Game Professorship, but also because I’ve been playing these things for decades. The demo took place entirely within Viridian Forest which, even for me, instilled a lot of nostalgia right off the bat. A team of Pikachu, Charmander, Squirtle, Bulbasaur, and Eevee (the best one) was waiting for me to give the order to slaughter their kin for Pokedollars and GLORY. So we did.
It looked and felt great, and though it was over all too quickly, the ten minutes I spent wrecking Bug Catchers was a blast. I’m looking forward to reliving 1998 very soon.
Haven’t heard of Earthfall? Not surprising; neither had I. Developed by Holospark, this at first appears to be Left 4 Dead meets XCom and, well, it kinda is. But it was easily the most fun I had playing anything at E3 2018, and I cannot wait for other people to get their hands on it and see what I mean.
The founder and CEO of Holospark walked me through my session, talking about their passion for games like this, and what they wanted to do differently. That man seriously cares about what he does, and the enthusiasm was infectious. Moreover, the game itself is insanely fun, even if I managed to break immersion by finding a thoroughly overpowered gun, which was killing bosses in a single shot.
Rusty, if you’re reading this, don’t patch it. I mean, you said you have to, but do you REALLY have to?
Find out if the Valkyrie has stopped being the most fun weapon in gaming history, and why I loved this game so goddam much, when Earthfall releases later this year.
OK, so I’m not that bright, and I initially thought the whole thing was a cutscene. Ghost of Tsushima borrows from God of War, The Witcher, The Last of Us, and looks comfortably as good as the sum of its parts. If you’re thinking NiOh but without the demons, you’re pretty far off. The grounded history, minimal UI, thoroughly beautiful design, and passion behind the projecy blew me away, and I firmly believe this will be one about the history books, for the history books.
Sure, the word dynamic was thrown around far too much, but I can’t blame them for being excited. It looks awesome.
So there you have it. Only a month late, this is what I thought of E3. Feel free to rage at me that I’m a fanboy, or wrong, but I am confident that all of these games will be phenomenal. Trust me. I’m a games journalist.
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]]>I thought it'd be neat to do a peripheral roundup, and laud the unsung heroes of the gaming world. Hyperbole? Nah.
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]]>It’s hard not to focus on games at E3. I mean, at its core it’s a gaming expo, so this is entirely understandable. But the way we play games is also pretty damn important, and all too often gets left by the wayside.
So, in addition to the usual Best of E3 thing, I thought it’d be neat to do a peripheral roundup, and laud the unsung heroes of the gaming world. Hyperbole? Nah.
I saw and tried out a few different headsets while on the show floor, with varying degrees of excellence. But only one had me actually think “wow, this thing is glorious”, and that was the Astro A40 TR X.
So, let me tell you about falling in love with a pair of headphones.
It’s weird, because I’m not usually a fan of wired headsets, and the A40 TR X is wired only. But the comfort, and the sound quality, and the pure aesthetics of the anniversary edition got me good. As an audiophile, I put great stock into the build and sound quality of my headphones, but these were truly excellent. The customisation of the cans, the headband, the mic, everything, was exactly what I think headsets should be like.
Basically, it’s pretty and I love it. It’ll be out soon, and I’ll be honest, it’ll be hard to wait.
Let me tell you another story. It’s late on the first day of E3. All my meetings are done, and I’m strolling around, shell-shocked from the scale of the event, before I go for dinner. I’m checking out the back booths, away from the massive ecosystems of the big players, and wandered up to a booth by Scuf, who you may know as the guys who make cool skins for controllers.
That’s all I knew about them, until I saw this.
I’ve talked about controllers before, because they are the most important part of the gaming experience for me. All have their downsides; DualShock’s battery life, Raiju’s weird shape, Revolution’s wired-only tether. XBox Elite and Switch Pro are both great, but exclusive to their consoles (and PC), and PlayStation doesn’t have anything that’s just a straight-up improvement on the classic design.
Holding the Vantage made me want it, and I fell a little bit in love with it. Extra paddles, additional shoulder buttons, wired or wireless modes, and truly beautiful ergonomics make this a thing I want to spend significant time with when it releases later this year. It’s US exclusive atm, but will ideally come to Australia and New Zealand soon after. I hope so.
Let’s be fair, I will probably never use this controller. But it’s not for me, is it?
The fact that this even exists is a testament to how the landscape of the gaming industry is changing. No, it won’t directly affect many of us, but opening up a new avenue of entertainment to people who previously struggled? Damn.
Give XBox the kudos they deserve with this, because honestly, they deserve them.
If the Pokeball Plus had come out in 2000, I would have cried with joy. Now, as a 29-year-old man with two Eeveelutions tattooed on his arm, my hands are too big to fully appreciate the experience of catching Pokemon with an actual Pokeball.
That being said, it was still amazing, and vital to fully enjoying Let’s Go. I just want a bigger one. I also cannot understate the importance of the wrist strap, as I nearly lobbed this thing into the demo Switch an embarrassing number of times, and am very pleased that I didn’t accidentally smash something.
But seriously, double the size, slap a Master Ball skin on it, and I’m there.
Ben said more about these than I can, since he’s spent more time with them, but I just wanted to throw in that, even after just a few minutes in a meeting room, these things were impressive.
Sound quality is impressive, with deep bass and a reasonable amount of treble. The lightsync feature on the speakers that react to sound in-game (or while listening to music or streaming) and shooting out wondrous shades of light from the back of the speakers is just cool as all hell. Plus, with the new Logitech G Suite, you can set lightsync up to show colour based on things happening in-game, like your health depleting, or even to activate when your mouse is on a certain part of the screen.
Ben thought that these were some of the best PC speakers available right now, and I can’t find it within myself to disagree.
Think I missed anything? You’re probably right. But I’d still be a happy boy with all of these, so let me know what else would tickle the fancy of New Zealand gamers.
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]]>Nothing is late if you believe in yourself, right Ubisoft?
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]]>I love me some old school Hellenism. Does anyone else remember Spartan: Total Warrior, the action spinoff from Rome: Total War? No? I’m not surprised, not many people seemed to like it. I, however, loved it, and got an incredible hit of nostalgia while playing Odyssey at E3.
There’s a lot going on, and we’re a long way from the days of PRESS TRIANGLE TO WIN, and with male and female protagonists coming back, as well as a decent dose of humour, I’m confident this will be among the best the series has ever had.
Skylanders and Amiibo just aren’t for me, so I wasn’t hopeful heading into Starlink. Then I played it and fell in love. Building your ship on the fly while battling giant enemy mechs felt fun and vital to the experience. While I shudder to think how much this will cost in the end (all toys to life games end up costing a fortune), and the lack of swapping while out and about on the Switch, my E3 experience was absolutely stellar.
Also, the devs said I was the only person to beat the boss without landing, and were very impressed. Just don’t tell them it’s because I didn’t know I COULD land…
Yo ho, me hearties, yo ho! Imagine the naval combat of Black Flag and Sea of Thieves, mixed with absolutely nothing else. You’ll have Skull and Bones, and it’s a barrel of laughs.
I could talk about graphics, and performance, and all that junk. But I’d rather talk about hunting down and ANNIHILATING the other players at the demo, forcing them to team up against me, and laughing as I drew us all into certain death at the cannons of a Spanish fort.
I had a freakin’ great time playing this one, and when the demo guy asks you to stop killing other players, you know this is the game for you. It’s going to be AMAZING… as long as there’s enough content.
I never got into The Division. Whether its because it oversold on the open world, the setting didn’t interest me, or I just don’t especially like Tom Clancy’s stuff, it never grabbed me.
I did, however, have a ball with The Division 2, which I keep wanting to tagline as Escape From New York but I will resist. The team based shooter seems to have fixed a lot of issues, and runs like a dream (at least, on the XBox OneX I was playing it on). It’s not the pick of the litter, but cleaning up the mean streets of New York with grenade launchers still sounds pretty damn good to me.
The marketing team that decided not to call this ‘For More Honor’ has missed a trick.
We played a basic setup of Supremacy, with my beautiful stalwart the Peacekeeper taking front seats to the stab show. Yes, I could have played one of the new characters, but I wanted to win. And we did, just FYI. Because my team were cool.
Seriously though, I never understood why For Honor didn’t take off; everything about it is intensely enjoyable, from the setting to the characters to the gameplay. This time around, I hope people stick with it, because it’s a goddam treat.
Just don’t ban my main from competitions again, yeah?
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]]>OK look I know I’m a fanboy. My first tattoo was the Brotherhood of Steel, and I’ve got a Nightingale one planned to go alongside it. I’m a little bit in love with Bethesda, and I don’t try to hide it. But you know what? It’s justified. Here’s what I saw of theirs coming up. […]
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]]>OK look I know I’m a fanboy. My first tattoo was the Brotherhood of Steel, and I’ve got a Nightingale one planned to go alongside it. I’m a little bit in love with Bethesda, and I don’t try to hide it.
But you know what? It’s justified. Here’s what I saw of theirs coming up.
Fallout 76
I don’t especially like multiplayer, always online games. They’re just nor my thing, and it’s not what I play Fallout for. But damned if this doesn’t look epic.
The vault experience at E3 was fun as hell, even though I failed the Charisma test due to a high Intelligence answer (said I’d rob a guy, while thing).
The Elder Scrolls Blades
Mobile elder scrolls doesn’t sound like it’ll work. But you know what, neither did Skyrim VR, and that is glorious. Blades felt great when I got my hands on it, with a minimal learning curve and some proper scroll feels.
Your battery will not enjoy this, and a phone call will make you cry, but cest la vie.
Rage 2
I barely played rage the first time, but the sequel looks to address an awful lot of the original recipes problems. Less Mad Max, owning it’s own vibe, all of this is positive. That collector’s edition shows Bethesda’s confidence in the series, and I can’t wait to see what it’s like at release.
Prey
More Prey? Yes please! This roguelike element is strange, unusual, and so very perfect for Prey. It’s not a sequel, but it’s the next best thing, and I’m super up for it.
Wolfenstein 2 – Switch
I’m not convinced a shooter belongs on Switch, but if any shooter can pull it odd then it’ll be Wolfenstein and the beast that is B.J. Blazkowicz. A phenomenal game on an amazing system, shooting Nazis on the go could be a real treat. It certainly ran better than Doom did, but suffers from the same issue; if you have a stronger console, why play on Switch? More on this in our review next week.
What was your Best Bethesda Bae? Let us know in the comments below
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]]>Much has been said about how goddamn awesome Sony were at E3. Because they were.
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]]>Much has been said about how goddamn awesome Sony were at E3, and a lot of it in better time than us. But I got my face into some pretty amazing stuff while I was in sunny LA.
And, yeah, here it is.
So they say that this guy can do whatever a spider can, and I don’t believe it. In my ten minutes with the new Spider-Man game, I never once laod eggs, ate my young, or had anything resembling an exoskeleton.
Can he swing from a web? Yes. And it feels fun, for once, as opposed to literally every other Spider-Man game that feels like Truck Simulator to play. This one will be fun when it swings into the stores in September.
All that said, I did get distracted, as I saw Hideo Kojima out of the corner of my eye while in the queue. Our eyes met, and we awkwardly stared into each other’s eyes for what must have been only seconds, but felt like an eternity. This was embarrassing, and he gave me a questioning sort of look, although I assume he has weirdos staring at him on a regular basis. After this mortification, I found it hard to focus on Spidey.
But I digress.
Oooooooh let me tell you something, I thought the whole damn thing was a cutscene. I’ll put the video down below so you can see similar gameplay to what I saw at the briefing, but the whole thing is a love letter to Kurasawa films… especially since all the dialogue was in Japanese.
Elements of God of War, Witcher, Last of Us, and yeah, InFamous all play their parts, but it looks to blend well together, and show a surprisingly grounded look into feudal times.
Sure, the word dynamic was thrown around far too much, but I can’t blame them for being excited.
At one point, the director simply said “it just looks awesome”, and I have to agree. Give it me.
And this is Sucker Punch making this; yeah, the InFamous people. Bit of a departure, but I dig it.
Another zombie game, eh? Well, kinda, but also not really. I wasn’t super stoked about this one, but after playing a mission I am all about it. With limited but not terrifyingly low ammunition, an emphasis on melee and silence (at least in the part I played), and some really interesting zombie designs (the little ones are TERRIFYING), it brought me right back to my first time with Resident Evil 2 (more on that next week).
I’m very excited to get some more time with this next year.
Ah now, this was always going to be there wasn’t it? The Last of Us, despite my never finishing it, is fairly widely accepted as one of the best games of the past decade, and despite my crippling inability to finish the damn thing I love it too. The trailer for the sequel was beautiful, merging the human story of a growing Ellie with harsh, tense combat in the manner to which we are accustomed with this series.
This one is gonna be the hit of 2019.
No one expected this. Déraciné is a VR From Software game where you play as a time-stealing fairy, and there’s not a Blood-Starved Beast in sight.
And it’s goddam cool. I’m not a massive fan of VR, but if I’m being totally honest this one made me want to pick up a PSVR headset. Hopefully it’s out this year, so everyone can see I’m not just crazy and that From have made a charming little adventure game that won’t make you rage-quit eight times in your first day.
That’s it for the PlayStation roundup. These were the best ones. We’ll be throwing up more PS hands-on from other publishers through the next week, so if you’re here for snide comments and weird metaphors that don’t make sense (and you know you are), keep it here on CultureJam.
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]]>Your death won’t come easily. Enter the world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict. As tensions rise, a compelling new story unfolds amongst the chaos. Introducing Sekiro™: Shadows Die Twice, a dark and twisted new gameplay experience developed by the renowned team at FromSoftware and published by Activision. […]
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]]>Your death won’t come easily. Enter the world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict. As tensions rise, a compelling new story unfolds amongst the chaos. Introducing Sekiro: Shadows Die Twice, a dark and twisted new gameplay experience developed by the renowned team at FromSoftware and published by Activision. Sekiro: Shadows Die Twice is scheduled for release globally in early 2019 for the family of Xbox One, PlayStation 4 and PC via Steam.
Directed by Hidetaka Miyazaki, Sekiro: Shadows Die Twice is a third-person, action-adventure game with RPG elements. The single-player game puts players in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord, and exact revenge on his arch nemesis. As “Sekiro,” or the “one-armed wolf,” players will discover the many ways to strategically approach combat and engage enemies.
“Collaborating with Activision on Sekiro: Shadows Die Twice has been a very exciting experience for us,” said Hidetaka Miyazaki, president and game director at FromSoftware. “With Sekiro: Shadows Die Twice many FromSoftware team members, including myself, are thrilled to be exploring themes of Sengoku Japan and ninja for the first time. We can’t wait for everyone to discover what’s in store for the game.”
Fans of FromSoftware will find familiarity in the gritty gameplay found in Sekiro: Shadows Die Twice where combat reigns supreme. Players will enjoy combining new features, such as vertical traversal, with visceral head-to-head battle to fulfill their destiny in a vast world filled with beautiful vistas, enormous castles, bizarre weaponry, and fearsome enemies.
“From Dark Souls to Bloodborne, FromSoftware has established a level of excellence that stands by itself in our industry, and we are incredibly honoured to work with them in bringing Sekiro: Shadows Die Twice to fans worldwide,” said Steve Young, Chief Revenue Officer at Activision. “Sekiro: Shadows Die Twice will not only add a new and exciting genre to Activision’s portfolio, but will also give players an experience that’s unlike any other FromSoftware game to date.”
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]]>Team Ninja have announced the return of iconic fighting game franchise Dead or Alive with Dead or Alive 6 set for release in 2019. Dead or Alive 6 is currently in development for PS4, Xbox One and PC through Steam. The Dead or Alive Tournament Executive Committee and hosts of Dead or Alive 6, DOATEC, […]
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]]>Team Ninja have announced the return of iconic fighting game franchise Dead or Alive with Dead or Alive 6 set for release in 2019. Dead or Alive 6 is currently in development for PS4, Xbox One and PC through Steam.
The Dead or Alive Tournament Executive Committee and hosts of Dead or Alive 6, DOATEC, already released the names of the first set of fighters involved in this installment – including the owner of DOATEC, Helena Douglas. Other notable fighters include the eighteenth master of the Mugen Tenshin clan, Hayate, and past Dead or Alive (DOA) tournament winners; Kasumi of the Mugen Tenshin clan, the ultimate ninja, Ryu Hayabusa, the ever-entertaining host, Zack, and the most recent tournament winner, the scorching soul Jann Lee!
Two new locations have been scouted to host key matches in the sixth tournament: the remarkable DOA Colosseum, complete with three bold statues showcasing famous fighting stances, and The Throwdown, a gritty back street where raw unfiltered fighting can take place in its prime. Select locations, such as The Throwdown, allow the live audience to get even closer to the action than ever before – with some unruly fans breaking the rules and pushing fighters back into the centre of the ring. Combined with the fan-favourite ‘Mass Destruction’, where fighters can use the environment in their attacks, this tournament is set to be one of the most entertaining ever hosted by DOATEC.
To celebrate the sixth Dead or Aliv World Combat Championship, Team NINJA & DOATEC have released a trailer showcasing footage from the preliminaries, alongside images of our returning competitors in and out of action
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