With Black Week upon us, PriceSpy, the fully impartial price and product comparison site,is revealing its top game predictions ahead of the biggest of the sale days, Black Friday. Before gamers rush to the malls to snap up the deals being offered by retailers, the pricing watchdogis encouraging shoppers to carry out pricing research ahead […]
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]]>With Black Week upon us, PriceSpy, the fully impartial price and product comparison site,
is revealing its top game predictions ahead of the biggest of the sale days, Black Friday.
Before gamers rush to the malls to snap up the deals being offered by retailers, the pricing watchdog
is encouraging shoppers to carry out pricing research ahead of people buying and to look out for
products that increase in price across the big sale days.
According to new pricing insights released within PriceSpy’s new Black Friday Report, almost a fifth
(18 per cent) of all products listed on PriceSpy reduced in price by at least 10 per cent or more on
Black Friday last year. But, 12 per cent of products also received a price hike on the sales day (Black
Friday vs to 1 November 2020).
And if you’re tempted to shop early this year, especially with shipping delays affecting product
availability and customer demand skyrocketing for items like graphic cards, consumers should be
wary that not everything is necessarily cheaper.
So, how can shoppers seek out the best deals around? Here’s PriceSpy’s top sale shopping tips:
Alright, calm down. PriceSpy has teamed up with 8-Bit Island to offer two lucky people the opportunity to win one
of the five most popular games listed on a platform of your choice. To enter, tell us what game you’re keen to pick up this Black Friday, and share our post on Facebook or Twitter. Don’t forget to like and follow us too; we’re fun.
Keep up to date with all the Black Friday offers on PriceSpy here.
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]]>Welcome to Yara, a tropical paradise frozen in time. FarCry 6 thrusts players into a modern-day guerrilla revolution. Dictator Castillo dreams of his country returning to its former glory, even if it means dragging his citizens through a living hell to do it. His son Diego has a moral compass and disagrees. You don’t play […]
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]]>Welcome to Yara, a tropical paradise frozen in time. FarCry 6 thrusts players into a modern-day guerrilla revolution. Dictator Castillo dreams of his country returning to its former glory, even if it means dragging his citizens through a living hell to do it. His son Diego has a moral compass and disagrees. You don’t play as either of them, instead being a random person driven to incredible violence by sheer circumstance.
Ah, FarCry. I’ve missed you.
Hype, right?
OK, this is a FarCry game, and it’s a more serious setting than ‘doomsday cult‘ of 5, but still not as engaging as ‘tourists land on drug island by accident’ of FarCry 3. The Yaran revolution (second revolution, really, which goes to show how well the first one went) is a compelling fight. I mean, give me any excuse to join a revolution and I’m there.
The Yaran military are almost cartoonishly fascist. Occasionally you meet a bribeable official, but never a soldier torn over committing atrocities in the name of progress. This works, as you don’t even feel a little bad melting these drones with a flamethrower, poisonthrower, hyper-powered crossbow, or any other delightful flavour of steaming hot death.
FarCry has always (since 3) been known for its stellar gunplay, and I can’t fault FarCry 6 either. Assault rifles feel assaulty, missile launchers feel bulky, and the nail gun is annoying; just like in real life. The level of customisation is also much appreciated. Why yes, Ubisoft, I do want a silenced armour piercing MP7 in matte black that I can use to clear a roadblock in 45 seconds without being noticed. Yes, I do want a compound bow to snipe with in retro style. And yes, I certainly do want an improvised weapon that fires deadly CDs at enemies.
You know me so well.
FarCry 6’s Yara is a beautiful archipelago, with a rich history full of caves, mysticism, and inexplicably advanced guns hidden in these caves surrounded by mystic symbols. And that’s one of the more beautiful aspects of a FarCry game; the suspension of disbelief is needed, true, but it’s a damn romp.
The driving isn’t great. Never has been in FarCry, really, so nothing hugely surprising. Helicopters, planes, dune buggies, tanks, and a weird hovercraft that handles like a lawnmower (and may have at one point actually been a lawnmower) are all available, but there is only one way to travel in Yara.
Wingsuit.
Seriously, airdropping to a fast travel point and gliding your way to the nearest objecting is now and forever will be the height (ha) of mobility. Yeah your clothing can give you neat bonuses for speed, which of course I use too, but the wingsuit is king, queen, and the whole royal court. Mobility and traversal are how you get me, y’all, and I love the freedom here.
I regret that joke. But Chorizo is now the main character of FarCry 6, and I think that’s glorious.
For the last several games, animal companions have been the best part of a FarCry game. And while nothing compares to the wonders of snuggling Primal’s saber-toothed tiger, when you have adorable wheelchair dog and ghost jaguar on your side, you’re still gonna have a good time. Does the ludicrous nature of distracting a fascist military with a special needs sausage dog undermine the seriousness of the revolution you’re a part of?
Yes. Yes it does.
And that’s where we hit a wall. This story may just cut closer for me due to being a bit of a history nerd and recently learning an awful lot about actual horrors that went down in real-life banana republics, but it certainly puts a damper on the fun when the human rights abuses you’re fighting are interspersed with some wicked cool dubstep.
That’s what FarCry does, right? Push the envelope, make things uncomfortable and then cut the tension with a weirdly coloured gun or a crocodile in a jacket. I dunno; fun as it is, are we calling time on good taste here?
Don’t get me wrong, FarCry6 is a solid game. It hits all the marks of the previous entries, with the trademark humour and a decent dose of absurdity. But it isn’t sharp, or new, and it certainly doesn’t push any boundaries. As a shooter it’s a solid win, but I expected more from FarCry.
I’m an Irish immigrant living in New Zealand, so I’m not the right person to judge how accurate the depiction of a Carribean dictatorship. But it does feel believable, in the “oh hell this couldn’t happen but also it definitely does” kind of way.
There comes a time in every game’s life when it’s gone as far as it will go. FarCry 6 isn’t there yet, but this iteration might be writing on the wall.
Still fun though.
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]]>JBL has launched two new speakers, designed to take your summer sound to the next level – the JBL PartyBox 710 and PartyBox 110. Created to deliver the ultimate party performance, the two new speakers boast even more powerful JBL Pro Sound and a completely redesigned lightshow. Powerful and versatile with improved, rugged IPX4 splashproof […]
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]]>JBL has launched two new speakers, designed to take your summer sound to the next level – the JBL PartyBox 710 and PartyBox 110.
Created to deliver the ultimate party performance, the two new speakers boast even more powerful JBL Pro Sound and a completely redesigned lightshow. Powerful and versatile with improved, rugged IPX4 splashproof designs, a new user interface, and unrivalled connectivity, JBL PartyBox 710 and PartyBox 110 will start the party in style.
Both speakers feature a dynamic light show synced to the beat of the music, guitar and mic inputs, and are IPX4 splashproof. You can also link multiple speakers through the JBL PartyBox App, which allows you to control your party with your phone: switch tracks, customise the lightshow, and more.
The JBL PartyBox 710 features five lighting styles that combine and sync with a massive 800 watts of JBL Pro Sound for the ultimate party on wheels. The next level JBL Pro Sound is delivered from high sensitivity drivers for loud powerful sound and deep, pumping bass. Colour running strobes, colour projection lights and a figure of 8 RGB animation are just some of the lighting options. Simply power up the speaker to get the party started or jump into the PartyBox App and create dazzling custom light shows, control playback remotely and add DJ sound effects. Take the party with you thanks to a rugged set of wheels and handle.
JBL PartyBox 710 will be available from December 2021 for $1199.95.
While not as powerful as the 710, the portable JBL PartyBox 110 packs 160 watts of JBL Pro Sound and a brand-new light show, all controlled through a new top panel design or the PartyBox App, all with a 12 hour battery to keep the party going long into the night. A pulsing white strobe light and colourful figure of 8 RGB animation combine and sync to your music. So, whether you’re into EDM or indie tunes, the PartyBox 110 will hit the beat even if your dance moves don’t!
JBL PartyBox 110 is available now for $599.95
And if you miss the days of Singstar? Then hit up the JBL Wireless Microphone Set. Compatible with any speaker with a mic input, this accessory offers a fun add-on to any of the JBL PartyBox speakers. Suitable for karaoke fans and singing enthusiasts alike, just plug the wireless dual-channel receiver into your speaker, turn on the mics, and you’re ready to shine. The JBL Wireless Mic set includes two wireless microphones with replaceable batteries, with an RRP of $149.95.
Find out more at the JBL website.
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]]>Samus is back and this time it’s… personal? Was it not before? I really can’t remember. Metroid Dread picks up after the events of Metroid Fusion investigating a mysterious from the isolated planet. Oh snap It’s Castleroid time I don’t know if you know this, but Metroid has a bit of a reputation. Platforming in […]
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]]>Samus is back and this time it’s… personal? Was it not before? I really can’t remember.
Metroid Dread picks up after the events of Metroid Fusion investigating a mysterious from the isolated planet. Oh snap
I don’t know if you know this, but Metroid has a bit of a reputation. Platforming in 2D hasn’t gotten any easier, and shooting random parts of the map in the hopes of finding the way forward is still just as fun as before.
That’s not fun. It never was.
Visually the game is smooth, and not overly busy. Managing to harken back to your old style while also updating graphics isn’t that easy, so kudos where they’re due.
Music? Not so much. Repetitive is a word a lot of people repeat when they want to use a word describing something repetitive. Did that sentence get annoying? Welcome to the Metroid Dread soundtrack.
And yet I can’t stop playing.
Aside from the punishing difficulty, there’s an interesting new aspect to this particular romp in the Samus suit: stealth. See, in classic sci-fi fashion, some intense robots were sent to planet ZDR before Samus picked up her contract, but they got hacked and now they don’t like our favourite bounty hunter.
It ain’t easy being Samus.
Since it’s damn near impossible to kill these things without super awesome rare Omega energy, you’re left to skulk and hide to avoid them. Which you will fail at. A lot. And then the madcap chase sequence happens, as you desperately try to get enough distance between you and the killbot who totally just wants to talk.
While it’s not an instant kill should the bot catch you, the chance to counter is so slim that it may as well be. In my playtime, I managed to pull it off maybe 15 times, after being caught… well, more than that.
Honestly, if they weren’t called E.M.M.I., these robots would be perfect nightmare.
Speaking of countering, I’m really not a fan of parrying in a primarily shooting-based game. I know it’s what all the cool kids are doing, but honestly, I don’t associate Metroid with melee at all, so shoehorning it in here is not only irritating, but fundamentally jarring.
Speaking of ludiucrous decisions, I’ve seen someone refer to the aiming system as similar to filling out a mortgage application. As someone who has done that in the past, I can safely say that this is more annoying, but with fewer life-alterting ramifications. Contorting your hands into mangled claws to hold L and R simultaneously to aim your rockets, then use both sticks to move and actually fire with Y?
Seriously, what the hell. Uncomfortable, convoluted, and just plain not fun.
Good thing the rest of the game is decent, right?
Metroid Dread is a punishing game, with a steep learning curve that may put off modern players. Back in the day, you had to stick with a challenging game because there weren’t many other options. Now we can swap to something else lickety split, and I feel like many people will.
Much of the game is irritating, frustrating, and overly reliant on past goodwill. But damn, I keep going back.
l argue that as long as you’re having fun, it’s worth sticking with. If it gets too much, take a break. If it’s still too much, well, Hollow Knight and all the other Metroidvanias are right there.
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]]>I have a question to ask and it’s pretty simple; why does Bethesda Game Studios hate money? Instead of pumping resources into remastering Skyrim for the upteenth time (which no, they’re literally doing), can we not just get a remaster of Fallout 3? To be fair, one could understand why something like Fallout: New Vegas […]
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]]>I have a question to ask and it’s pretty simple; why does Bethesda Game Studios hate money?
Instead of pumping resources into remastering Skyrim for the upteenth time (which no, they’re literally doing), can we not just get a remaster of Fallout 3? To be fair, one could understand why something like Fallout: New Vegas is not getting a remaster, as it wasn’t made by Bethesda and they’re still jealous about it being the best Fallout game. So they don’t have much of a connection to it in the same way as they would for good old Fallout 3.
Fallout 3 is a beloved game by all accounts. It was my personal entry point into the series, inspired my first tattoo, as well as a lifelong obsession with the franchise for better or for worse.
But the wasted opportunity, guys. C’mon.
We don’t have a solid remaster of this game is beyond all reason. Fallout 3 is beloved by many and widely hailed as Bethesda Game Studio’s peak non-Skyrim accomplishment.
This is not even to mention the potential of a Fallout 1 and 2 remix. Imagine, rebuilding those games in the Creation engine, and letting people who hate twenty year old isometric gameplay experience those landmarks in HD.
So many haven’t ever played these games, yet Bethesda has the ability to remake them right there on their shelf. Wasteland’s comeback shows that people can still play those styles and not keel over and die, but they don’t play as well on console as they do on PC. And, as Microsoft own them now, console should be king for a while.
However, if we keep the engine you had for Fallout 76 – not really that bad, all things considered – then we have the potential to simply port over the story and location of Fallout and Fallout 2, possibly into a single game, and we’re in business.
It is unlikely that this will happen, since the Fallout franchise has steadily declined to a cash grab, barely releasing game content. Instead a steady stream of pop vinyls and overpriced shirts issues forth from the online store, with products getting Less and less relevant with each restock. It seems like Bethesda fundamentally does not understand the Fallout franchise at all. That’s because they don’t.
This might seem overly harsh, but realistically we have seen the studio that brought us the beloved Fallout 3, the very playable Fallout 4, and the terrible at launch but now actually quite good Fallout 76, and we don’t have to stretch much to see that something ain’t quite right. Microtransactions, reduced content in favour of repetitive busywork, and radio silence leaves us with atomic ennui.
An updated port of the Fallout and Fallout 2 stories and settings, built in the Fallout 4 or 76 engine, and what you’ve got there is a literal recipe for printing money. Get on that.
Even more confusing, however, is Morrowind. This time I can’t play the whole inherited IP card, so there are three possibilities,
First, Bethesda hates its own creation. This is unlikely, considering the success of the Elder Scrolls Online Morrowind expansion, and the well-received Solstheim additon to Skyrim. So it’s not that.
Second, Bethesda doesn’t think Morrowind holds up. This again seems unlikely for the same reasons as above; why would they keep putting out content for their poorer cousins based on the old goodies?
Third, and most likely, is that they’re really goddam busy on Starfield and Elder Scrolls 6, and don’t trust a smaller team to handle those or remasters. To that, I say look at Fallout New Vegas. While that launched with more bugs than a mattress at Moriarty’s Saloon, that game holds up so unbelievably well that it’s difficult to remember that it came out on the same console as Oblivion did.
And don’t even get me started on Oblivion.
If we’ve learned anything from the Spyro, Crash Bandicoot, and Medievil remakes, it’s that recreating a game from scratch is a lot of effort, but well worth it.
Bethesda, please, get on it. None of us need a new version of Skyrim released for the XBX, PS5, and/or toaster. Morrowind, Oblivion, and the first three Fallout games are right there, begging for all those volumetric god rays you seem to love so much even if no one can give me a straight answer as to what they are. I personally guarantee you make an unholy fortune from any of these ideas.
I’m not saying that the world will move on, like they did with Game of Thrones after it shit the bed and the possibly decent prequel took so long that no one cares. But also, more accurately, I’m saying exactly that. It’s been a decade since Skyrim. Let it go, and revive some classics before you’re just shadows on the wall of the zeitgeist.
But I’m a random writer in the arse end of nowhere, and you’re award-winning developers perched on the precipice of ruin. So, you know, ball’s in your court.
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]]>As I write this during a pandemic-induced lockdown, I am reminded that this time last lockdown I was reviewing Pokémon Mystery Dungeon: Rescue Team DX. Eighteen months later, I’m reviewing another dungeon themed game on Switch – Kitfox Games’ Boyfriend Dungeon. Don’t let the clickbait title of Boyfriend Dungeon give you the wrong idea. Ain’t […]
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]]>As I write this during a pandemic-induced lockdown, I am reminded that this time last lockdown I was reviewing Pokémon Mystery Dungeon: Rescue Team DX. Eighteen months later, I’m reviewing another dungeon themed game on Switch – Kitfox Games’ Boyfriend Dungeon.
Don’t let the clickbait title of Boyfriend Dungeon give you the wrong idea. Ain’t nothing sinister here. Just your standard roguelike dungeon-crawler that doubles as a dating-sim visual novel where your weapons are the dates.
Like I said, standard stuff.
After a quick character creation scene where you can choose your looks, pronouns, and drink of choice, your summer of love at Verona Beach begins. However, this isn’t a normal Tinder dating scene, as everyone at Verona Beach is either able to transform into a blade or wield one.
Naturally, the hottest thing to do in town is for swords and wielders to explore the local dungeon (“dunj”) together in a rogue-like dungeon-crawling format.
Don’t think too deeply about this – Boyfriend Dungeon certainly doesn’t.
As mentioned, Boyfriend Dungeon doubles as a dating sim with seven different weapons to date. Your relationship meter increases by fighting together in the dunj and buying affection with expensive gifts. If you’ve ever played Dream Daddy or Best friends Forever, you’ll be familiar with the visual novel date format where you can enjoy the fruits of your dunj-delving, gift-giving labour.
Thankfully “Boyfriend Dungeon” is a misnomer in that a girlfriend and two non-binary cuties are in the Verona Beach dating pool. Most characters are openly comfortable with polyamory, asexuality, or keeping things platonic.
The combat in Boyfriend Dungeon doesn’t take too long to figure out, with each weapon (Date? Weapon? What’s the polite terminology here?) a different riff on the same basic theme. Some are quick, some hit hard, some are great at handling trash mobs. You know, like real dating. The laser sabre was both my favourite playstyle and my favourite boy, so I was happy.
The dungeons themselves are both quirky and thematically apt. The wielder’s insecurities take the form of anthropomorphic monsters, allowing your character to literally fight their fears.
Now if only I could slice up my student-loan with a sabre…
The Boyfriend Dungeon package is wrapped up in some very slick UI that’s easy to use and has lovely personal touches. For example, you can pick your drink of choice and your healing potions will show up in the world as that drink.
The full soundtrack by Marskye and Madeleine McQueen is available on Spotify, and even if you don’t end up picking up the game, I recommend you have a listen. They’re light, trendy bops that both capture the rush of summer hook ups with an underlying emotional depth. Seriously, they’re solid tunes.
Many dating sims have an overlaying theme tying together potential dating partners; groups of dads, groups of pet-owners, groups of gender-bending fairy-tale characters. But in Boyfriend Dungeon? I couldn’t pick it. Beyond all being able to turn into weapons, of course. In human form they vary as wildly as a university student, to a witch, to a K-Pop star.
The thematic consistency in Boyfriend Dungeon comes instead from the experience of putting yourself out there and meeting new people. Maybe you’ll be rejected; maybe you’ll meet someone who hurts you. Boyfriend Dungeon asks you to accept these risks in the hope that you’ll meet someone who makes it all worth it.
While I enjoyed the story and the maturity displayed, I would have loved for it to be longer. The runtime is around 6 to 8 hours, meaning some players will be able to play through the entire game in a single day if they’re feeling so inclined. Cut the time down even further if you’ve just come off the back of a Hades binge – you’ll find this combat a breeze. When paired with the fact that there are only two dungeons in town, I couldn’t help but feel like summer in Verona Beach finished just as I was getting into the swing of it.
Slight spoiler warning, but any discussion of Boyfriend Dungeon will inevitably touch upon the discourse surrounding its villain and his stalker behaviour. To summarise, the developer added a content warning after feedback that the stalking plot was triggering for some players. After the warning was added, a vocal minority requested that players have the option of choosing not to engage in the stalking plot at all. This topic has been discussed widely and extensively elsewhere so I won’t do a deep dive, but just to say that while the depiction of trauma shouldn’t be fetishized, it also shouldn’t be sanitised. LGBTIA+ media shouldn’t be held to an impossible standard beyond what other media is held to.
Boyfriend Dungeon is a short but lovingly crafted ode to putting yourself out there and life-changing summer flings. I sincerely hope that Boyfriend Dungeon is remembered not for the discourse, but for the pairing of two wildly different game genres and making it work.
And dating weapons. That concept is wild, yo.
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]]>Quantum is a funny word, isn’t it? The main meaning is to be the smallest amount of anything involved in a situation. You’d think that’d make it feel small, but it also conjures up dazzling vistas of nebulae and space, the future, hope, and technology. Also it’s the name of a headset series from JBL, […]
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]]>Quantum is a funny word, isn’t it? The main meaning is to be the smallest amount of anything involved in a situation. You’d think that’d make it feel small, but it also conjures up dazzling vistas of nebulae and space, the future, hope, and technology.
Also it’s the name of a headset series from JBL, but that’s probably just because it sounds cool as hell.
The JBL Quantum 400 headset is at the lower end of medium in JBL’s affordable headset offerings. What this means is that it doesn’t have all the bells and whistles as some more pricey headsets, like the Quantum 600 or 800 with their wireless functionality or active noise cancelling, but you get more than on a basic 200 model.
The JBL Quantum 400 weighs in at a very specific 274g. No need to worry about being over-encumbered, but you definitely know it’s there.
The thick padded earcups not only provide a snug and comfortable fit, but also passively block some ambient noise. They’re not gonna mask any fire alarms, but if you run a dehumidifier constantly (and let’s be fair, us Wellingtonians do) it certainly doesn’t hurt to have some cushion blocking out that drone while you game.
Gets a bit damp regardless, unfortunately, as they’re not very breathable. Sweaty ear crew, beware.
To quote the poets, the road to my heart is paved with woven cables. Regardless of whether or not that quote is real, I do love a good cotton-wrapped wire, and the JBL Quantum 400 doesn’t disappoint. There’s still that bizarre and disconcerting kink at the jack, where it veers into a 45 degree angle and gives you a little fright until you get used to it, but hey, that’s nitpicking. The headphones themselves are pretty robust. While there’s more plastic used in the construction than is my taste, they don’t feel like they’ll randomly disintegrate like a lot of purely plastic sets. That’s always handy.
The sound quality is, for lack of a better word, alright. No dizzying highs or crippling lows, but you wouldn’t expect the former and why would you even want the latter? This is not a set for the audiophile. However, unless you’re dying to hear every individual raindrop separately (weirdo) you won’t be disappointed. The surround works great, and I really can’t complain.
The RGB effects, basically making the JBL logo all mystical, are a nice and wholly unnecessary addition. I long for the days when sleek black and graphite were the go to colours for tech, but if you want everything you own to gleam like a bunch of fireflies heading to Pride, these will fit right in.
The Quantum 400 is a purely wired set of headphones, so bear in mind you won’t be twirling in circles without some consequences. However, as stated, the included audio cable is pretty damn nice, and the relatively low price point is kept low by virtue of not shoving Bluetooth and a battery in there. These are the trade offs, friends, and there’s no way around it short of a socialist revolution. Would you like a socialist revolution? Because that would be great!
Ok so my headphone review is probably unlikely to inspire a bloodless coup, but what about chatting to your friends about a coup in FarCry 6? Well that at least we have covered, with the Quantum 400 built in microphone providing solid connection and quality. Yes it looks like it’s been stapled on as an afterthought, and it doesn’t sit great when not in use, but it gets the job done.
Overall, the JBL Quantum 400 headset is a decent pair of headphones. It almost epitomizes the concept of decent; these are more than just a quantum of a headset, but they’re not the full leap either.
If you’re a hobbyist gamer looking for something a bit fancier without breaking the bank, these are for you. For even less you could go with the Quantum 200, and for more dollarydoos your options extend ad infinitum. But, after all, that’s what they’re for; a giddy little thrill at a reasonable price. I appreciate what JBL has done with this range; to each according to their needs and means. Get what feels right to you, friends
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]]>Industry Icons Deliver Stylish New Backpack and Crossbody Sling for Travel-Centric Gamers, Content Creators, and Esports Athletes ASTRO Gaming, a leader in premium video gaming equipment, and Timbuk2, a San Francisco based premium bag manufacturer, have teamed up to create a set of stylish, functional, and durable gaming bags designed specifically tomeet the demanding lifestyles […]
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]]>
ASTRO Gaming, a leader in premium video gaming equipment, and Timbuk2, a San Francisco based premium bag manufacturer, have teamed up to create a set of stylish, functional, and durable gaming bags designed specifically to
meet the demanding lifestyles of travel-centric gamers, content creators and esports athletes alike. The new Timbuk2 x ASTRO Collection includes the BP35 Gaming Backpack designed for traveling gamers and the CS03 Crossbody Sling designed for Nintendo Switch and mobile gaming on the go.
The new Timbuk2 x ASTRO Gaming BP35 Backpack features:
● Rugged, Durable, Long-Lasting Comfort: The BP35 features water-resistant fabrics and
hardware designed to deliver long-lasting comfort with: adjustable air mesh shoulder and
sternum straps for a more secure fit; a ventilated EVA padded back panel for longer treks; hidden
compression straps for better weight distribution; grippy hexagon zipper pulls; and, a robust
handle for quick escapes.
● Two 16” Laptops Sleeves: The BP35 features both an internal padded sleeve and an
external sleeve that can safely secure up to two 16” laptops.
● Clamshells, Pockets, Sleeves and More: The BP35 features a veritable host of pockets
and storage innovations to securely stow all of your gear, including: a large full clamshell
opening; a quick-access front folded magnetic flap pocket; dual 16” laptop sleeves; an
expandable side pocket; a top pocket with soft, brushed tricot; a d-ring for quick attachments;
front dual mesh pockets for cords and necessities; dual zip-side water bottle pockets; and, a vista
loop to secure external equipment.
● ASTRO Gaming Gear Pocket: The BP35 was designed to carry ASTRO equipment and
features a unique internal pocket featuring: a vista loop for storing your gaming headset; an
expandable padded pocket perfect for an ASTRO MixAmp Pro; and, two additional gear pockets
for cords and a controller, such as the ASTRO C40 Controller.
● ASTRO Gaming Style & Customizability: The BP35 features a unique and iconic style
featuring tonal reflective branding on the front panel for higher visibility, a branded jacquard
webbing that’s subtle, but on-point and customizable shoulder strap Velcro to showcase pins and
patches
Meanwhile, the new Timbuk2 x ASTRO Gaming CS03 Crossbody Sling features:
● Rugged, Durable, Long-Lasting Comfort: The CS03 features water resistant fabrics and
hardware designed to deliver long-lasting comfort. Gamers can also wear the CS03 crossbody,
featuring a jacquard branded webbing strap and side release buckle, for a more secure fit.
● 14 Game Cartridge Storage Slots: Leave nothing behind! The CS03 can store up to 14
individual game cartridges or SD cards in a unique interior storage sleeve.
● Pockets, D-rings, and More: The CS03 features a number of pockets and storage
innovations to securely stow all of your mobile gaming gear, including: a customized padded
pocket with brushed tricot liner to protect your Nintendo Switch and mobile gaming devices; a
back zipper pocket with brushed tricot lining to stow most large smartphones; a quick access
secure magnetic fold over closure on front pocket; two stretch mesh pockets for cords and the
like; a daisy chain and D-ring on front for quick attachments; a handy key keeper in front zip
pocket; and, a vista loop to secure external equipment.
● ASTRO Gaming Style & Customizability: The CS03 features a unique and iconic style
featuring tonal reflective branding on the front pocket for higher visibility, a branded jacquard
webbing on the crossbody that’s subtle, but on-point.
The new Timbuk2 x ASTRO Gaming BP35 Backpack (MSRP $199.99) and the CS03 Crossbody Sling (MSRP
$79.99) are available now from ASTRO Gaming (LINK) and Timbuk2 (LINK). Customers can get more
information about the new Timbuk2 x ASTRO Collection by visiting www.astrogaming.com or
www.timbuk2.com.
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]]>Well, I was up at 5am watching the Xbox & Bethesda Games Showcase, with a look at 30 titles, 27 of which will be a part of Xbox Game Pass. For context, that’s 90%. Nine out of every ten games showcased will be included in the subscription service. Why on Earth would anyone NOT have […]
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]]>Well, I was up at 5am watching the Xbox & Bethesda Games Showcase, with a look at 30 titles, 27 of which will be a part of Xbox Game Pass.
For context, that’s 90%. Nine out of every ten games showcased will be included in the subscription service. Why on Earth would anyone NOT have Game Pass?!
The Xbox & Bethesda Games Showcase was all about them games, showing off everything from spenny AAA blockbusters to itty bitty indies. While plenty was announced, our favorites were: Our top picks are below.
AoE is formative to my gaming life, so stoked for a good old Real Time Strategy. Might FINALLY stop me playing Age of Mythology.
I’m gonna be honest, I truly pine for the days when Pirates of the Caribbean was good. Plus it doesn’t look like Skull and Bones is showing up anytime soon, so the free expansion to Sea of Thieves is most welcome.
Bethesda Game Studios, now freed from Zenimax Media’s neon claws, showed a teaser for their space-opera RPG. It looks, well, like a prerendered teaser. Expect more about next E3, since it’s slated for a November 2022 release.
Aww, you though Redfall was Elder Scrolls 6? Don’t feel bad, we all did. The co-op shooter from Arkane Austin is up next year.
And, of course, one of the best games ever made, certainly the best of last year, Hades will be arriving on Xbox Series consoles in July.
Want to play games with kids but Fortnite isn’t your jam? Good news, there’s more Among Us content coming.
Keep it here for mostly comprehensible but far from comprehensive news.
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]]>In a move no other game has ever made, probably, you get a little into Returnal before being brutally killed by something it seems should be killable. But it's ok, because you get all resurrected and sent back in time to when you first crashed.
Prepare to die, amirite?
The post Returnal review appeared first on 8-Bit Island.
]]>One of the first games I played for this site was Matterfall, an excellent bullet hell game developed by Housemarque. On a related note, Returnal is an excellent bullet hell game developed by Housemarque.
That’s it, that’s the review… Fine, I’ll tell you why.
Returnal sees you as Selene, an Astra-naut (I refuse to call her anything else) investigating a mysterious signal on a dead planet. Unfortunately, she crash lands and, with her ship Helios all jacked up, decides to wander into the world of Atropos to investigate the spooky signal on foot.
Look, with this many Greek names flying around, including two Titans and one of the Fates, things aren’t gonna turn out smoothly. You’re on a planet named after one of the Fates, there’s gonna be some shenanigans.
This is an exceptionally jumpy game. Mobility is king, queen, and gender-non-conforming ruler in Returnal, and standing still is a quick ticket to the grave. Luckily there is plenty of weaponry available to provide hot death in a variety of exciting flavours to whatever fauna decide they want to chomp on you. My favourite was a type of toxic grenade launcher, which was highly effective in my ‘spam from a distance and run like hell while reloading’ playstyle.
Pro tip, that.
When we say bullet hell, by the way, we mean it. The sheer numbers of things doing things on the screen can cause a bit of thing related confusion. Good? Bad? Harmless? Glitch? Who even knows sometimes. But they were all very pretty particles.
In a move no other game has ever made, probably, you get a little into Returnal before being brutally killed by something it seems should be killable. But it’s ok, because you get all resurrected and sent back in time to when you first crashed.
Prepare to die, amirite?
Regardless, Moon Moon takes all this in her stride, carrying on as if her only care in the world is getting off the aforementioned world. Which, of course, it is. The world itself is hauntingly beautiful, from the overgrown forest you begin in through deserts of sand and ice, and ruined cities of bizarre architecture… Bizarrechitecture. All of this looks glorious though, and I cannot even fathom criticising these environments.
Problem is, there are some other mischiefs going on…
Sometimes you’ll see a white sided, good old Midwestern US house incongruously plonked in the middle of an alien biome. And, even by this game’s standards, that’s mildly unsettling.
Inside you’ll deal with the personal story of Selene, and I refuse to spoil anything else because it’s weird as hell. Did you like P.T.? I hope so, because there are huge vibes here. Echoes of Gone Home and Resident Evil 7 abound as well, but the Playable Teaser is perfectly clear whenever you turn a corner and meet something bizarre or unexpected.
All of this is pretty cool, and the shift to a first person perspective with slow, investigative gameplay is an excellent break in the otherwise frenetic gameplay. The first time you lose your progress to a freeze or glitch, though? That’s not so rad. That happened to me midway through the second area early on and, while I believe this has been patched out by now (I forgot to hit publish on the review :/), it was enough to make me get up and walk away for the evening.
Not that there was ever any doubt, but Housemarque has done a great job with Returnal. Clearly the PS5 exclusive cheddar has led to some great strides in technical capability, but the talent was there.
Hands down my favourite part was the haptic controls made possible by Sony’s DualSense controller. Using the same triggers at different pressures to activate different weapons, the vibration mimicking everything from blazing energy to soft rain, and using the speaker in ways I haven’t enjoyed as much since Infamous: Second Son, the DualSense is the real star in this galaxy of innovation.
The game itself is also stellar. Returnal is a game you might want to put down every so often for a bit of a breather, but you’ll definitely find yourself returning for another go.
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