God of War (2018) answered one of gaming’s hardest questions, what can you do with a game franchise that was beloved by many teenagers for its childish sexism and unnecessary violence? Obviously, the general answer is let it be an object of its time, beloved for its strengths and a reminder of what gaming was like.<\/p>\n\n\n\n
Well Santa Monica Studio took it another way by making it a strong, interesting story that is as much of an emotional journey for the player as it is for Kratos. Also, unnecessary violence, it is God of War of course. <\/p>\n\n\n\n